Call of Duty: Modern Warfare 3
Activision
_It’s that time of year again. That time when girlfriends
become increasingly frustrated with their boyfriends who have been absorbed
into spending so much time on the consoles and where the average singleton will
spend many more nights in rather than nights out! Yes, it’s the release of the
latest instalment in the Call of Duty franchise, ‘Call of Duty: Modern Warfare
3’. The hype as ever is huge for this franchise. Records are broken every year
with each instalment becoming the biggest entertainment launch of all time. Is
this hype really justified though? I warn you now, this review is a long one. A
game of this magnitude deserves it.
For those readers who don’t know, to keep up with the demand of releasing a new instalment every year, Call of Duty has two studios working on different games at any one time on the behalf of Activision. Last years ‘Call of Duty: Black Ops’ was created by Treyarch and only loosely followed on from the release that they had worked on two years before, ‘Call of Duty: World at War’. Modern Warfare has been the storyline that Infinity Ward have created and in contrast to Treyarch, Infinity Ward have kept an ongoing storyline. This continuing storyline helps the player identify with the characters and helps to encourage players to play the campaign. Which is a problem for FPS developers. Although, the developers have finally added the ability to make the multiplayer the default load setting as they did in ‘Black Ops’. The game picks up where the last one left off with Russian forces still attacking America. Players have some new characters to follow and some to play as including ‘Sandman’ and ‘Frost’ of Delta Force and ‘Yuri’ who helps fan favourites ‘Captain Price’ and ‘Soap MacTavish’. The voice actor Craig Fairbrass has also made a welcome return playing the SAS soldier 'Sergeant Wallcroft' despite characters with the same voice dying twice already in the Modern Warfare storylines. Fairbrass is known as the voice of ‘Ghost’ from MW2 and ‘Gas’ from MW. I won’t go into too much detail here as I don’t want to ruin the story for anybody. Overall the single player is fun and should be given at least one play through. The levels are quite short and not too difficult for the seasoned player even on veteran difficulty. There is no grenade spamming, a big thumbs up I am sure will come from those who went through hell trying to complete ‘World at War’ on veteran. For those who are new to the franchise it may be worth looking up a video or two and at least getting the jist of the previous storylines.
I have argued before when reviewing other FPS games that developers should just release a pure multiplayer game like MAG. Focus on getting the most popular part of the game 100% right and ready for release day, rather than dividing resources on a campaign mode and a third special/co-op mode that people only play to get a few trophies or achievements. Despite this MW3 offers a worthwhile campaign, unlike in ‘Battlefield 3’, but also a return to Spec Ops which has been re-vamped since MW2. I still have painful memories of trying to get my final star on MW2 Spec Ops and I daren’t imagine the time I will waste trying to complete the new Spec Ops. I don’t blame Infinity Ward for trying to re-vamp Spec Ops. To be honest in MW2 the missions were boring, one off play through that were not that inspiring. Now, there are not only the Spec Ops missions there is also an endless survival mode (Nazi Zombies anyone??). Unfortunately in the mission mode there is no noticeable improvement. What about survival mode? Take ‘Black Ops’ and the incredibly popular cult classic Nazi Zombies, which was started in ‘World at War’, and Infinity Ward have a lot to live up to. Whilst enjoyable, the concept of this repeated over fifteen different maps from the multiplayer just becomes dull. Nazi Zombies was about tactics, luck and knowing the incredibly intricate maps. In survival mode a high score can be achieved by sitting in a building with your co-op partner and just keeping them out of the building. Nazi Zombies always got the adrenaline running and this seems to be an imitation that really doesn’t pay off. It is worth a play through on a couple of maps but after that there isn’t much here to keep players coming back apart from practice for the maps. The fact that you can unlock more powerful guns and equipment only makes it easier the more times it is played. This is not ground breaking and will certainly never draw people into the franchise which Nazi Zombies did achieve and could have made it as a stand-alone game. Now we move onto the biggest reason why this game shifts so many units.
The Multiplayer verges on being addictive. Pioneered in the original ‘Call of Duty: Modern Warfare’ and was truly ground breaking in that release the series has long held the title of best multiplayer. Many players manage to build up multiple days worth of play time. Parents, girlfriends, boyfriends, friends will not understand the amount of time that one can spend on this game unless they play it too. Level progressions, prestige modes, challenges, bonus points mixed with the thousands of combinations of weapons, attachments, perks and equipment give the game huge longevity. Finding the right class for the right situation and mixed with the multiple factors of the game will mean that players spend an eternity searching for the perfect set up. And ultimately the game is almost impossible to fully complete. There will always be a challenge left to do or a gun which hasn’t been completed.
Worryingly for fans of the multiplayer was the announcement earlier in the year of the subscription service for Call of Duty called ‘Elite’. Players have been worrying about this for a few years now as Activision have always been keen to get a subscription out of the franchise. Fans had believed that the online game itself would become a subscription game. Luckily this is not the case…yet. I have decided to purchase it for this year as I regularly buy all the DLC and supposedly all DLC is free to Elite members. Also the cost of Elite should be less than if players purchased all the DLC separately. Along with this is an app available on the Xbox dashboard or home screen on PS3. Here players can monitor more things such as time spent on maps, kills with certain guns etc. To be honest there is not a great deal more on here than what is already available under the ‘Barracks’ section on the multiplayer itself. Some hard-core players may get some use out of it but to me I would rather play than analyses what I need to improve. A lot of the time, a bit more practice will increase skill as with anything in this world. So if it is value for money, what is there to loose? This is one that we will have to wait and see whether the service is worth it, or whether it is another money grabbing venture for Activision after the huge success of DLC sales in previous years. I hope that the quality of the DLC is not compromised after they already have the sales!
The highly addictive multiplayer with its thousands of combinations and play styles all contributes to the fun of the game. However, players are met with a barrage of bullshit and problems. Last years ‘Black Ops’ is arguably the most balanced of all Call of Duty games until players ruined it with the over use of the Ghost perk. Has anything changed for the better?
One of the first things I noticed was the broken spawn system. The system that has been adopted is designed to get players back into the game as fast as possible to make the game fast paced. Unfortunately what this means is that someone that is killed can spawn with in metres of their killer and then return the favour. Known as the “pay-back” spawn, this is one of the most frustrating things in the game. There is nothing worse than being within a few kills of a big killstreak reward and then having the person you just killed spawn behind you and get you back. People who don’t believe me, start watching your kill cams. Players can watch a kill cam and in the space of five seconds see part of the killers previous life, them getting killed, spawning and then killing you! ‘Black Ops’ was not a lot better but it is far worse in ‘MW3’.
Lag is another major issue. Understandably Call of Duty will never be on dedicated servers as the cost of running them will be astronomical due to the high demand. This would be passed onto gamers and with the added cost of a new subscription service this would end up alienating a large percentage of the market reducing the need for the servers in the first place. So that leaves the only option which is to give the player with the best connection host. Those players who are far away from the host or with worse internet will suffer from lag. The number of times where a foreign host has shot me from around a corner is in the hundreds and this can be extremely infuriating. The kill cam will look different to what was on screen and it will be obvious as to why you died from the kill cam. Unfortunately there is no ‘Hindsight’ perk! There is also an issue with over powered guns, equipment or perks. Already players have spotted which guns are the best and the number of players who regularly use the ‘Type 95’ assault rifle or the ‘P90’ submachine gun must be in the millions, just as the FAMAS and AK74u are in ‘Black Ops’. The legacy of ‘Black Ops’ has unfortunately meant that many players now resort to hiding and using the ‘Ghost’ perks ‘Blind Eye’ and ‘Assassin’. These perks used in combination make up the Ghost perk and protect players from killstreaks and hide players on the mini map when a UAV is up respectively. A player running these perks only needs to put a silencer on and then they are completely invisible. What doesn’t help with this problem and what encourages people to use these perks is how easy it is to call in a UAV or advanced UAV and how useful these perks are against such killstreaks.
Killstreaks have been changed and luckily there is no game ending nuke which caused players to camp for killstreaks. Although there is the secret M.O.A.B. where the player earns a nuke that kills the entire lobby apart from them and then the game resumes. The game in general has been made more noob friendly and player can now customise killstreaks even further from choosing the three they want at which kill in the streak. Players can now choose to either use the strike killstreaks progression or support killstreaks progression. In theory this is a great idea. Whilst the support ones are easier to obtain they are ultimately useless for the purpose of support as there is no such thing as team playing in Call of Duty. It is every person (or every kill) for themselves! Support streaks do not re-set when the streak is broken and instead work on the number of kills the player gets throughout the game. (They shouldn’t really be killstreaks in this case!) The killstreaks also cycle through again after the top reward has been earned. So at only three kills, UAV’s are called in at least once per game per person that uses it. Frustratingly a player who is playing a game mode such as ‘Domination’, where kills do not contribute to whether the game is won or lost, could potentially have a three kill reward of a UAV, a four kill reward of a counter UAV and a five kill reward of ballistic vests. If that player earned twenty kills in that one game they would have called in four of each kill reward in the course of a fifteen minute match giving the player a total of twelve kill rewards. And that is one player out of a team of six. Add in a ‘Hardline’ perk where kill rewards are earned one kill earlier and the player would have earned themselves five of each, a total of fifteen! Those using the strike killstreak progression may only earn one or two killstreaks, especially if they use the harder killstreak rewards and if the enemy team is rinsing the support kill rewards making it harder. In my opinion players using the support kill rewards should only get one cycle through in a game as a sacrifice for earning the kill reward whilst not being on a streak. Those players that wanted to earn lots of UAVs can do so with the strike killstreaks anyway as the UAV is available on there too but will be rewarded for being on a streak. One bonus to the killstreak system is the ability to stack killstreaks and use them in which ever order you choose rather than just the one you earned last. For example it would make sense to use a UAV just before an airstrike. In MW2 if you saved your UAV when you earned your airstrike you would have to use the airstrike first to use the UAV. Now by using the d-pad, players have this option making for smarter play.
Quick scoping has made a return. This ability to draw into a scope and fire then releasing all in under a second was adjusted so that in most cases the aim would be off centre in ‘Black Ops’ and became near impossible to get a quick scope kill. This then comes as a mixed blessing to the community as there will be plenty of deaths that will appear to be absolutely impossible from those good at quick scoping and then there will the noob running around who ends up being an easy kill. Personally I don’t understand why players do this. Those that do, tend to be on about a 1.00 kill to death ratio. Most quick scopers tend to get a couple of impossible kills in a game, a couple of average kills and then an equal amount of deaths. In a game where the emphasis is on kills to deaths there seems to be no draw other than it looks cool and requires skill. What makes this untrue was evident in a game I played recently where in the match winning kill cam a player saw two enemies in front of him in the open before a smoke screen appeared. He then quick scoped three times into the smoke and on the third time got the match winning kill. To get someone blind like that means one of two things. Either complete luck or a broken aim assist. I would tend to lean towards a broken aim assist as this is not a one off moment that will get millions of views on YouTube. If those who use quick scoping are honest I think they may admit that they get some help. My other major problem with quick scoping is that when people praise Call of Duty for being realistic. Quick scoping is utterly ridiculous. The weight of a sniper rifle in real life and the reckless nature of the practice would rule it out. Snipers tend to work in pairs too, one as a spotter and one as the shooter. Having snipers in a game like Call of Duty where the maps are small and the game is fast pace should make it redundant.
The removal of the “Dolphin Dive” from ‘Black Ops’ has also meant an unwelcome return to the “drop shot” where a player will hit the ground every time they come across someone. Whilst this is more like real life it is less skill based and more frustrating as in the end you get two guys drop shoting each other.
Whilst there are many frustrating point about this game, especially for players who have a lot of skill but are killed by “pay back” spawns or “noob tubes” or any other noob friendly aspect of this game, this game is incredibly fun. Infinity Ward have actually addressed some of the problems from MW2 including the removal of commando, although there is still an abnormally long lunge. The removal of last stand, although this is a death streak now where the player still gets their primary weapon! And finally the removal of One Man Army where players repeatedly refilled noob tubes and grenades. This half-hearted approach was probably done to encourage players who may have been put off coming back. All I can say is that it worked on me and more fool me. What you can be sure of is that Infinity Ward never addressed these problems during the time that ‘MW2’ was at its most popular and I am sure that anything that comes up in ‘MW3’ will go exactly the same way. That is why it is best to play this game early on before people figure out the biggest bullshit on the game. Despite all this, It’s understandable why so many people play this game. The one thing that I am most pleased with, although I am sure this has happened inadvertently is that Elite can only be owned by players over the age rating of the game due to it being a subscription service. I am hoping that the number of twelve year olds playing this game will be less than in previous years as I am sick of getting messages from kids trying to taunt you, asking people to join quick scope lobbies, pretending to masturbate (yes I have had several voice messages sent to me containing this material), joining prestige hack lobbies or for a game of Mike Myers.
Despite all the problems, when it’s good it is really good. When it’s bad it is really bad! After all that, what more can I say? Apart from if you have never played Call of Duty before, where the hell have you been!? Fall in Solider!
7/10
‘RazorRich’ for mlm
For those readers who don’t know, to keep up with the demand of releasing a new instalment every year, Call of Duty has two studios working on different games at any one time on the behalf of Activision. Last years ‘Call of Duty: Black Ops’ was created by Treyarch and only loosely followed on from the release that they had worked on two years before, ‘Call of Duty: World at War’. Modern Warfare has been the storyline that Infinity Ward have created and in contrast to Treyarch, Infinity Ward have kept an ongoing storyline. This continuing storyline helps the player identify with the characters and helps to encourage players to play the campaign. Which is a problem for FPS developers. Although, the developers have finally added the ability to make the multiplayer the default load setting as they did in ‘Black Ops’. The game picks up where the last one left off with Russian forces still attacking America. Players have some new characters to follow and some to play as including ‘Sandman’ and ‘Frost’ of Delta Force and ‘Yuri’ who helps fan favourites ‘Captain Price’ and ‘Soap MacTavish’. The voice actor Craig Fairbrass has also made a welcome return playing the SAS soldier 'Sergeant Wallcroft' despite characters with the same voice dying twice already in the Modern Warfare storylines. Fairbrass is known as the voice of ‘Ghost’ from MW2 and ‘Gas’ from MW. I won’t go into too much detail here as I don’t want to ruin the story for anybody. Overall the single player is fun and should be given at least one play through. The levels are quite short and not too difficult for the seasoned player even on veteran difficulty. There is no grenade spamming, a big thumbs up I am sure will come from those who went through hell trying to complete ‘World at War’ on veteran. For those who are new to the franchise it may be worth looking up a video or two and at least getting the jist of the previous storylines.
I have argued before when reviewing other FPS games that developers should just release a pure multiplayer game like MAG. Focus on getting the most popular part of the game 100% right and ready for release day, rather than dividing resources on a campaign mode and a third special/co-op mode that people only play to get a few trophies or achievements. Despite this MW3 offers a worthwhile campaign, unlike in ‘Battlefield 3’, but also a return to Spec Ops which has been re-vamped since MW2. I still have painful memories of trying to get my final star on MW2 Spec Ops and I daren’t imagine the time I will waste trying to complete the new Spec Ops. I don’t blame Infinity Ward for trying to re-vamp Spec Ops. To be honest in MW2 the missions were boring, one off play through that were not that inspiring. Now, there are not only the Spec Ops missions there is also an endless survival mode (Nazi Zombies anyone??). Unfortunately in the mission mode there is no noticeable improvement. What about survival mode? Take ‘Black Ops’ and the incredibly popular cult classic Nazi Zombies, which was started in ‘World at War’, and Infinity Ward have a lot to live up to. Whilst enjoyable, the concept of this repeated over fifteen different maps from the multiplayer just becomes dull. Nazi Zombies was about tactics, luck and knowing the incredibly intricate maps. In survival mode a high score can be achieved by sitting in a building with your co-op partner and just keeping them out of the building. Nazi Zombies always got the adrenaline running and this seems to be an imitation that really doesn’t pay off. It is worth a play through on a couple of maps but after that there isn’t much here to keep players coming back apart from practice for the maps. The fact that you can unlock more powerful guns and equipment only makes it easier the more times it is played. This is not ground breaking and will certainly never draw people into the franchise which Nazi Zombies did achieve and could have made it as a stand-alone game. Now we move onto the biggest reason why this game shifts so many units.
The Multiplayer verges on being addictive. Pioneered in the original ‘Call of Duty: Modern Warfare’ and was truly ground breaking in that release the series has long held the title of best multiplayer. Many players manage to build up multiple days worth of play time. Parents, girlfriends, boyfriends, friends will not understand the amount of time that one can spend on this game unless they play it too. Level progressions, prestige modes, challenges, bonus points mixed with the thousands of combinations of weapons, attachments, perks and equipment give the game huge longevity. Finding the right class for the right situation and mixed with the multiple factors of the game will mean that players spend an eternity searching for the perfect set up. And ultimately the game is almost impossible to fully complete. There will always be a challenge left to do or a gun which hasn’t been completed.
Worryingly for fans of the multiplayer was the announcement earlier in the year of the subscription service for Call of Duty called ‘Elite’. Players have been worrying about this for a few years now as Activision have always been keen to get a subscription out of the franchise. Fans had believed that the online game itself would become a subscription game. Luckily this is not the case…yet. I have decided to purchase it for this year as I regularly buy all the DLC and supposedly all DLC is free to Elite members. Also the cost of Elite should be less than if players purchased all the DLC separately. Along with this is an app available on the Xbox dashboard or home screen on PS3. Here players can monitor more things such as time spent on maps, kills with certain guns etc. To be honest there is not a great deal more on here than what is already available under the ‘Barracks’ section on the multiplayer itself. Some hard-core players may get some use out of it but to me I would rather play than analyses what I need to improve. A lot of the time, a bit more practice will increase skill as with anything in this world. So if it is value for money, what is there to loose? This is one that we will have to wait and see whether the service is worth it, or whether it is another money grabbing venture for Activision after the huge success of DLC sales in previous years. I hope that the quality of the DLC is not compromised after they already have the sales!
The highly addictive multiplayer with its thousands of combinations and play styles all contributes to the fun of the game. However, players are met with a barrage of bullshit and problems. Last years ‘Black Ops’ is arguably the most balanced of all Call of Duty games until players ruined it with the over use of the Ghost perk. Has anything changed for the better?
One of the first things I noticed was the broken spawn system. The system that has been adopted is designed to get players back into the game as fast as possible to make the game fast paced. Unfortunately what this means is that someone that is killed can spawn with in metres of their killer and then return the favour. Known as the “pay-back” spawn, this is one of the most frustrating things in the game. There is nothing worse than being within a few kills of a big killstreak reward and then having the person you just killed spawn behind you and get you back. People who don’t believe me, start watching your kill cams. Players can watch a kill cam and in the space of five seconds see part of the killers previous life, them getting killed, spawning and then killing you! ‘Black Ops’ was not a lot better but it is far worse in ‘MW3’.
Lag is another major issue. Understandably Call of Duty will never be on dedicated servers as the cost of running them will be astronomical due to the high demand. This would be passed onto gamers and with the added cost of a new subscription service this would end up alienating a large percentage of the market reducing the need for the servers in the first place. So that leaves the only option which is to give the player with the best connection host. Those players who are far away from the host or with worse internet will suffer from lag. The number of times where a foreign host has shot me from around a corner is in the hundreds and this can be extremely infuriating. The kill cam will look different to what was on screen and it will be obvious as to why you died from the kill cam. Unfortunately there is no ‘Hindsight’ perk! There is also an issue with over powered guns, equipment or perks. Already players have spotted which guns are the best and the number of players who regularly use the ‘Type 95’ assault rifle or the ‘P90’ submachine gun must be in the millions, just as the FAMAS and AK74u are in ‘Black Ops’. The legacy of ‘Black Ops’ has unfortunately meant that many players now resort to hiding and using the ‘Ghost’ perks ‘Blind Eye’ and ‘Assassin’. These perks used in combination make up the Ghost perk and protect players from killstreaks and hide players on the mini map when a UAV is up respectively. A player running these perks only needs to put a silencer on and then they are completely invisible. What doesn’t help with this problem and what encourages people to use these perks is how easy it is to call in a UAV or advanced UAV and how useful these perks are against such killstreaks.
Killstreaks have been changed and luckily there is no game ending nuke which caused players to camp for killstreaks. Although there is the secret M.O.A.B. where the player earns a nuke that kills the entire lobby apart from them and then the game resumes. The game in general has been made more noob friendly and player can now customise killstreaks even further from choosing the three they want at which kill in the streak. Players can now choose to either use the strike killstreaks progression or support killstreaks progression. In theory this is a great idea. Whilst the support ones are easier to obtain they are ultimately useless for the purpose of support as there is no such thing as team playing in Call of Duty. It is every person (or every kill) for themselves! Support streaks do not re-set when the streak is broken and instead work on the number of kills the player gets throughout the game. (They shouldn’t really be killstreaks in this case!) The killstreaks also cycle through again after the top reward has been earned. So at only three kills, UAV’s are called in at least once per game per person that uses it. Frustratingly a player who is playing a game mode such as ‘Domination’, where kills do not contribute to whether the game is won or lost, could potentially have a three kill reward of a UAV, a four kill reward of a counter UAV and a five kill reward of ballistic vests. If that player earned twenty kills in that one game they would have called in four of each kill reward in the course of a fifteen minute match giving the player a total of twelve kill rewards. And that is one player out of a team of six. Add in a ‘Hardline’ perk where kill rewards are earned one kill earlier and the player would have earned themselves five of each, a total of fifteen! Those using the strike killstreak progression may only earn one or two killstreaks, especially if they use the harder killstreak rewards and if the enemy team is rinsing the support kill rewards making it harder. In my opinion players using the support kill rewards should only get one cycle through in a game as a sacrifice for earning the kill reward whilst not being on a streak. Those players that wanted to earn lots of UAVs can do so with the strike killstreaks anyway as the UAV is available on there too but will be rewarded for being on a streak. One bonus to the killstreak system is the ability to stack killstreaks and use them in which ever order you choose rather than just the one you earned last. For example it would make sense to use a UAV just before an airstrike. In MW2 if you saved your UAV when you earned your airstrike you would have to use the airstrike first to use the UAV. Now by using the d-pad, players have this option making for smarter play.
Quick scoping has made a return. This ability to draw into a scope and fire then releasing all in under a second was adjusted so that in most cases the aim would be off centre in ‘Black Ops’ and became near impossible to get a quick scope kill. This then comes as a mixed blessing to the community as there will be plenty of deaths that will appear to be absolutely impossible from those good at quick scoping and then there will the noob running around who ends up being an easy kill. Personally I don’t understand why players do this. Those that do, tend to be on about a 1.00 kill to death ratio. Most quick scopers tend to get a couple of impossible kills in a game, a couple of average kills and then an equal amount of deaths. In a game where the emphasis is on kills to deaths there seems to be no draw other than it looks cool and requires skill. What makes this untrue was evident in a game I played recently where in the match winning kill cam a player saw two enemies in front of him in the open before a smoke screen appeared. He then quick scoped three times into the smoke and on the third time got the match winning kill. To get someone blind like that means one of two things. Either complete luck or a broken aim assist. I would tend to lean towards a broken aim assist as this is not a one off moment that will get millions of views on YouTube. If those who use quick scoping are honest I think they may admit that they get some help. My other major problem with quick scoping is that when people praise Call of Duty for being realistic. Quick scoping is utterly ridiculous. The weight of a sniper rifle in real life and the reckless nature of the practice would rule it out. Snipers tend to work in pairs too, one as a spotter and one as the shooter. Having snipers in a game like Call of Duty where the maps are small and the game is fast pace should make it redundant.
The removal of the “Dolphin Dive” from ‘Black Ops’ has also meant an unwelcome return to the “drop shot” where a player will hit the ground every time they come across someone. Whilst this is more like real life it is less skill based and more frustrating as in the end you get two guys drop shoting each other.
Whilst there are many frustrating point about this game, especially for players who have a lot of skill but are killed by “pay back” spawns or “noob tubes” or any other noob friendly aspect of this game, this game is incredibly fun. Infinity Ward have actually addressed some of the problems from MW2 including the removal of commando, although there is still an abnormally long lunge. The removal of last stand, although this is a death streak now where the player still gets their primary weapon! And finally the removal of One Man Army where players repeatedly refilled noob tubes and grenades. This half-hearted approach was probably done to encourage players who may have been put off coming back. All I can say is that it worked on me and more fool me. What you can be sure of is that Infinity Ward never addressed these problems during the time that ‘MW2’ was at its most popular and I am sure that anything that comes up in ‘MW3’ will go exactly the same way. That is why it is best to play this game early on before people figure out the biggest bullshit on the game. Despite all this, It’s understandable why so many people play this game. The one thing that I am most pleased with, although I am sure this has happened inadvertently is that Elite can only be owned by players over the age rating of the game due to it being a subscription service. I am hoping that the number of twelve year olds playing this game will be less than in previous years as I am sick of getting messages from kids trying to taunt you, asking people to join quick scope lobbies, pretending to masturbate (yes I have had several voice messages sent to me containing this material), joining prestige hack lobbies or for a game of Mike Myers.
Despite all the problems, when it’s good it is really good. When it’s bad it is really bad! After all that, what more can I say? Apart from if you have never played Call of Duty before, where the hell have you been!? Fall in Solider!
7/10
‘RazorRich’ for mlm