Battlefield 3 Beta Overview
The next few weeks are going to be a busy for most gamers. With the highly anticipated Battlefield 3 and Modern Warfare 3 due to make and appearance, it is safe to say that there will be many people spending nights in trying to level up to get ahead of the competition.
The Battlefield 3 Beta gave us the first chance to see how the game will feel. Battlefield Bad Company 2 really blew me away when it first came out. It took into account many of the problems of most multiplayer first person shooters, in particular the Call of Duty series. Some of the best features were to reduce the amount of camping. Features like spotting and having no ability to go prone really balanced out campers vs rushers. The knifing system was also greatly improved. No panic knifing or commando lunges. Having the knife on a separate button helped. Also gaining a dog tag off the fallen player really added to the competition. The addition of squads helped to contribute to team work. Categories for players such as assault and engineer helped to stop players from being one man armies. Vehicles widened the scope for fun but also encouraged players to work as different classes and work together to take down an opponent. It was with baited breathe that I sampled the Battlefield 3 Beta.
So when I started playing the first thing I noticed was the ability to go prone has been added. I wanted to believe that Battlefield players would not abuse this new ability but from my short experience on the Beta it appears that players will hide and camp in bushes and then spring out, ruining the game. So for me this is not the greatest addition.
The next notable addition is the addition of a flashlight attachment. You can light up dark areas of the map and also blind opponents. More frustratingly, if you want to annoy your friends or team mates then put the flash light on and shine it in their eyes. This soon gets old when some annoying players decide to do this constantly or whilst you are defending an objective. Even more frustrating is that red dot sites on primary guns will also blind team mates. Although this is more like real war, this is a simulated game where people will mess around and abuse the system. What I will say is that it is pretty funny when you see some noob in prone hiding in a bush, giving away his presence by having his flashlight on. So maybe it's not all bad!
The next thing is the knifing system. They have taken the old system and put an action to the knife system. Although this makes it more realistic than a panic knife, it is quite hard to initiate the action. You can be behind someone and it just will not connect! It also takes a while to finish the action and if you get that golden moment and run into a group of unsuspecting snipers all sat looking out of a window; one of them may just notice in the kill feed that his buddy who was sat next to him has been knifed. But of course it's worth the risk as you can still get those dog tags!
Squads and team play are hard to comment on as in the Beta it was difficult to get into a squad with a friend and also there were no vehicles, hence no encouragement for anyone to use the engineer class.
There were also the flaws in the map where players were able to hide under the map and take out players without being seen. But this is to be expected with a Beta and will be ironed out in no time. So I won't go into any more details on this. The one map that we did see, on the whole looked like it would be a lot of fun in the full version.
Time is running low and Battlefield 3 will be released very soon. I hope that some of these issues will be ironed out. I'm not quite sure how they will be able to fix some of them. I can't wait to see the finished product and I hope this game is going to as good as it promises to be. More importantly will it be the game to finally topple the Call of Duty franchise from the top of the pile?
'RazorRich' at mlm
The Battlefield 3 Beta gave us the first chance to see how the game will feel. Battlefield Bad Company 2 really blew me away when it first came out. It took into account many of the problems of most multiplayer first person shooters, in particular the Call of Duty series. Some of the best features were to reduce the amount of camping. Features like spotting and having no ability to go prone really balanced out campers vs rushers. The knifing system was also greatly improved. No panic knifing or commando lunges. Having the knife on a separate button helped. Also gaining a dog tag off the fallen player really added to the competition. The addition of squads helped to contribute to team work. Categories for players such as assault and engineer helped to stop players from being one man armies. Vehicles widened the scope for fun but also encouraged players to work as different classes and work together to take down an opponent. It was with baited breathe that I sampled the Battlefield 3 Beta.
So when I started playing the first thing I noticed was the ability to go prone has been added. I wanted to believe that Battlefield players would not abuse this new ability but from my short experience on the Beta it appears that players will hide and camp in bushes and then spring out, ruining the game. So for me this is not the greatest addition.
The next notable addition is the addition of a flashlight attachment. You can light up dark areas of the map and also blind opponents. More frustratingly, if you want to annoy your friends or team mates then put the flash light on and shine it in their eyes. This soon gets old when some annoying players decide to do this constantly or whilst you are defending an objective. Even more frustrating is that red dot sites on primary guns will also blind team mates. Although this is more like real war, this is a simulated game where people will mess around and abuse the system. What I will say is that it is pretty funny when you see some noob in prone hiding in a bush, giving away his presence by having his flashlight on. So maybe it's not all bad!
The next thing is the knifing system. They have taken the old system and put an action to the knife system. Although this makes it more realistic than a panic knife, it is quite hard to initiate the action. You can be behind someone and it just will not connect! It also takes a while to finish the action and if you get that golden moment and run into a group of unsuspecting snipers all sat looking out of a window; one of them may just notice in the kill feed that his buddy who was sat next to him has been knifed. But of course it's worth the risk as you can still get those dog tags!
Squads and team play are hard to comment on as in the Beta it was difficult to get into a squad with a friend and also there were no vehicles, hence no encouragement for anyone to use the engineer class.
There were also the flaws in the map where players were able to hide under the map and take out players without being seen. But this is to be expected with a Beta and will be ironed out in no time. So I won't go into any more details on this. The one map that we did see, on the whole looked like it would be a lot of fun in the full version.
Time is running low and Battlefield 3 will be released very soon. I hope that some of these issues will be ironed out. I'm not quite sure how they will be able to fix some of them. I can't wait to see the finished product and I hope this game is going to as good as it promises to be. More importantly will it be the game to finally topple the Call of Duty franchise from the top of the pile?
'RazorRich' at mlm